Video Games

A Case Study In Gamification

A Case Study In Gamification by TeachThought Staff Gamification is a trend that has gained momentum in industries from business to education. Often confused with game-based learning, gamification is simply the application of ‘game-like components’–also called ‘encouragement mechanics’–to a non-game entity. Offering a credit card color based on spending limits, or virtual badges for checking-in …

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Video Games Shift From Action to Emotion Makes Them More Education-Friendly

The emotional power of video games is becoming increasingly powerful. This is in part because storytellers are becoming more adept at leveraging what it is games naturally do well. But it’s also an effect of improving technology. As technology evolves, it’s ambition evolves as well. Thematically, the video below isn’t much different than typical science …

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5 Simple Things Educators Can Do To Promote GBL

In my post “Gamification vs. Education – Irreconcilable Differences?” I wrote about the things that the video game industry needs to do in order to be taken seriously by educators, parents, and policy makers, so that game-based learning (GBL) can eventually become a serious option for mainstream learning. I concluded that there needs to be more …

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Learning Simulation & Serious Game Profile: Rhet Sims

Simulations and Serious Games Registry Profile: Rhet Sims  Title Rhet Sims Version Other versions Sponsor/Producer Developer Peter Shea & Jim Grenier Series Number in Series Company Description Description Rhetorical simulations (Rhet Sims) are interactive texts designed to teach students how to think critically about their own habits of mind when writing. Participants are given a writing …

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Learning Simulation & Serious Game Profile: Family Of Heroes

According to Clark Aldrich, a passionate advocate for the potential for learning simulations and serious games, a learning simulation is “an experience designed to rigorously help users develop competence and conviction. A learning simulation is a combination of modeling elements, entertainment (or game) elements, and instructional (or pedagogical) elements. These can range from pure media …

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15 Games That Will Make You Think Differently About Games

Using games for purposes other than entertainment is nothing new. There are war games, educational games, throne games. But a new class of games has sprung up in recent years, designed to create awareness and raise support for a variety of global issues. Such serious games seek to harness the power of competition and/or novelty to attract players …

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50 Best Twitter Feeds To Follow Educational Gaming

It always seems like the media and parent groups want to rush after video games in a flurry of pitchforks and torches for the allegedly horrendous influence they hold over the youth of today. Debate is great, of course, but in reality, gaming actually holds some amazing, engaging benefits perfect for the educational setting. Game-based …

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What Education Can Learn From Video Games

So recently this idea of “gamification[1]” has been jumping around in my head. There’s something simultaneously immature and brilliant about it, but I haven’t been sure exactly what. The Role of Video Games First, the easy part. As with all media forms, video games have long lived in isolation. As primarily an independent experience, others …

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6 Video Games You Can Teach With Tomorrow

6 Video Games You Can Teach With Tomorrow by Terry Heick  Realistically, a “with it” teacher can teach almost anything using almost anything. I’ve been taught trigonometry using a paper clip, and expository structure using paint. Tech is great, but nowhere close to necessary. But if the underlying learning process is well-thought out, tech can …

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