Video Games

The Problematic Connotation Of Video Games

The Problematic Connotation Of Video Games by Terry Heick Perhaps more than any other media form, video games suffer from connotation. While sourced directly from a stunning convergence of art and technology, the public perception of video games drips with the juvenile, evoking images of–depending on your age–Pac-Man, Mario, or the Grand Theft Auto series. …

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A Graphic That Itemizes The Educational Value Of Video Games

A Graphic That Itemizes The Educational Value Of Video Games The educational value of video games is a matter of debate, and perhaps rightfully so. Nothing works for everyone, every time. There is no single best way to teach or learn. So when trends in learning emerge, in technology or otherwise, it makes sense that …

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10+ Game-Based Learning Resources: From Practical Applications To Academic Theory

by Dr. Nicholas White Blending education with entertainment is an ancient practice. Even in Athens 2,500 years ago, a lecturer, seeking to keep his students’ attention, may have made a witty comment about the summer heat. But in the 21st century, teachers have more tools than ever before to entertain their students and teach them valuable …

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Game-Based Learning Is Probably Worth Looking Into

Game-Based Learning Is Probably Worth Looking Into by TeachThought Staff “No TV until you finish that level.” Can you imagine? Recent research shows that video games, once considered public school enemy number one, might just be one of our greatest assets in delivering an effective education. How Game-Based Learning Works It’s understandable if there’s a …

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21 Smart Games For Game-Based Learning

21 Smart Games For Game-Based Learning by TeachThought Staff Game-Based Learning is a slippery beast. For one, it promotes students playing video games, which is somewhat radical in many learning environments for anything other than recreation. And two, there is seemingly a disconnect between what students learn while playing games (e.g., problem-solving, visual-spatial thinking, collaboration, …

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What Games Can Teach You About Your Students’ Needs

“A voluntary attempt to overcome unnecessary obstacles.” That’s one very dry, but interesting way to describe play. The role of play in learning–given the chance–is incredible–both in intensity, duration, and impact everything else connected to the brain. The video below takes a look at play through the lens of games (along with a perhaps distracted two …

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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning by TeachThought Staff There seems to be a perception that online gaming has a detrimental impact on children’s development. Nothing could be further from the truth, and there are countless–and complex–reasons for this, but it also makes sense at the basic benefits of game-based learning. Of course children should …

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Exactly How To Teach With Video Games In The Classroom

Exactly How To Teach With Video Games In The Classroom by Terry Heick The idea of teaching with video games is an exciting concept leading to a challenging practice. Right off the bat the topic is a bit polarizing, the whimsical connotation of “games” juxtaposing harshly with the rigorous tones of classical academia. But past …

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10 Video Games To Get Started With Game-Based Learning

Looking for a way to engage students anywhere, anytime? Games offer rewards, challenges and victories that students may not find in the real world, according to researcher Jane McGonigal. Mobile and online gaming can expand learning during school or after hours. Video games can bring their motivational magic to family time, online schooling programs or brick-and-mortar …

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10 Ways Teachers Are Using MMORPGs In The Classroom

An MMORPG is a type RPG–a role playing game. By definition, this offers enormous potential as a living, breathing character simulation. MMO stands for “massive multiplayer online,” which roughly means “lots of people play together.” So then, an MMORPG is a video game where scores of players create characters that are designed to function within …

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19 Pioneers Responsible For Video Games In The Classroom

While new technologies have made games an ever more prevalent and talked-about part of everyday life, the creation, development, and study of these forms of games, especially in learning, is really nothing new. Some of the best and brightest minds in engineering, education, sociology, and computer science have been analyzing how to build, improve, and …

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How To Integrate Video Games In The Classroom

How To Integrate Video Games In The Classroom by TeachThought Staff Using video games in a formal learning environment isn’t an entirely natural concept–using them in pursuit of global learning initiatives only adds to the seeming complexity. Judging by the feedback from the presentation TeachThought and Edutopia received during our 2012 Global Education Conference presentation, …

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30 Of The Best Elementary Education Games For iPad

Parents and teachers who trust little Muffy and Junior with their shiny iPads don’t have to worry about how access to shoot-‘em-up video games will rot their precious little gifted and talented program minds. Instead, they can download some of the following alternatives to help them build up their brilliant brains that will totally go …

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18 Ways Universities Are Using Video Games To Learn

Thanks to an ever richer assortment of educational games, students at nearly all levels of schooling are getting the chance to learn while having fun, experimenting, and practicing essential skills through video games. While gaming is most prevalent in K-12 classrooms, even some graduate schools are getting in on the gaming action, and video games …

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The Role of Video Games in the English Classroom

Perhaps more than anything else, the English Language Arts classroom is a place of diversity. There is diversity of academic expectations for teachers. The ELA Common Core assigns literature and informational reading, writing, speaking/listening and language to what is usually a single “class.” This is a total of five extremely broad topics, each of which …

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