Video Games

The TeachThought Podcast Ep. 131 Balancing Screen Time And Digital Media With Real Life

The TeachThought Podcast Ep. 131 Balancing Screen Time And Digital Media With Real Life Drew Perkins talks with Anya Kamenetz about her new book and the issue of balancing the use of digital media and screen time with our children and students. Links & Resources Mentioned In This Episode: anyakamenetz.net @anya1anya Listen and subscribe on: iTunes …

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The Complete Updated List Of Backwards-Compatible Games For Xbox One

The Complete Updated List Of Backwards-Compatible Games For Xbox One by TeachThought Staff What is a ‘backward-compatible’ game? In short, a backward-compatible game is a game from a previous version of a video game console that is also playable on later versions. Since video game consoles change significantly between versions (between the PlayStation 3 and …

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student engagement

On Student Engagement: How To Be As Interesting As A Video Game

On Student Engagement: How To Be As Interesting As A Video Game * How Video Games Have Mastered Learning Engagement Terry Heick Agreeing on how to best establish what a learner understands isn’t simple — if for no other reason than understanding isn’t simple. Gamification and game-based learning (which are different, by the way: the former …

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3 Examples Of Game-Based Learning: Actual Stories From The Classroom

3 Examples Of Game-Based Learning: Actual Stories From The Classroom by Ryan L. Schaaf There is a difference between gamification and game-based learning. Game-based learning is, in short, learning through games. Using games in the classroom is an exciting proposition for educators that are interested in placing their pupils in the center of their own learning. After …

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12 Examples Of Gamification In The Classroom

12 Examples Of Gamification In The Classroom contributed by Ryan Schaaf & Jack Quinn Everyone loves games. Albert Einstein himself indicated they are the most elevated form of investigation. He knew games are avenues for something deeper and more meaningful than a childish waste of time. Games promote situated learning, or in other words, learning that occurs …

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What Blocky Video Games Can Teach You About Learning

What Blocky Video Games Can Teach You About Learning by Terry Heick Ed note: This post has been updated and republished from a 2013 post Blocky video games are accessible. They (seemingly) lack polish and ambition. They’re not gorgeous. They’re toy-like. They make you think you can reach in and play with it. Craft. Combine. Build. …

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MinecraftEdu: The Craft Of Digital Citizens

MinecraftEdu: The Craft Of Digital Citizens by TeachThought Staff Originally released in 2011, Minecraft quickly found a place in classrooms around the world. It was dead simple to use–at its simplest you stack digital blocks, and its most complex you can recreate entire cities, create video games within the video game, (roughly) functioning ecosystems, and …

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Teaching With Pokemon Go: What’s Possible?

Teaching With Pokemon Go: What’s Possible? by Jonathan Cassie Since its summertime release, Pokémon Go! has become a singular sensation in gaming. With millions of downloads and players, it has captured the imagination of players of all ages. I myself witnessed a woman at least 75-years-old, spry and focused like a laser beam, playing just …

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That Dragon, Cancer: The Saddest Game Ever Made

That Dragon, Cancer: The Saddest Game Ever Made by TeachThought Staff We’ve talked about the difference between gamification and game-based learning (GBL) in the past, as well as examples of games suitable for game-based learning. We’ve also explored the unfortunate juvenile connotation of video games, and celebrated the medium’s narrative abilities, consistently over the years …

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14 Video Games That Tackle Important Social Issues

14 Video Games That Tackle Important Social Issues by TeachThought Staff While they have the connotation of children’s toys and time-wasting ‘interactions,’ video games and simulations provide useful and compelling platforms for narratives (think Uncharted 4), problem-solving (think Portal 2), experiential learning (think The Sims), simulations (read more on learning simulations), ‘tinker-learning’ possibilities (think Minecraft), …

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Never Alone: A Beautiful Game About The Inupiat Alaskan Native People

Never Alone: A Beautiful Game About The Inupiat Alaskan Native People by TeachThought Staff What is a video game? This is an increasingly relevant questions as new hardware enables new software. Video games have traditionally been played on and through standalone systems–in arcades, or on home consoles from Sony, Microsoft, Nintendo, and other manufacturers that come and …

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